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<channel>
	<title>Big Fat Gamers Podcast</title>
	<atom:link href="http://bigfatgamers.com/?feed=podcast" rel="self" type="application/rss+xml" />
	<link>http://bigfatgamers.com</link>
	<description>Podcasting Gaming News and Reviews Site</description>
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	<itunes:summary>Big Fat Gamers Podcast aims to bring the weeks news to our listeners and talk about the general daft things we all do as gamers every week.

Podcasters in each episode are Deano and Panda.

Any special guest will be announced via the site.

Come on in and join us for some Big Fat Gaming.  Eat. Play. Eat Some More.</itunes:summary>
	<itunes:author>Big Fat Gamers</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://bigfatgamers.com/wp-admin/images/bfgcast.jpg" />
	<itunes:owner>
		<itunes:name>Big Fat Gamers</itunes:name>
		<itunes:email>deano@bigfatgamers.com</itunes:email>
	</itunes:owner>
	<managingEditor>deano@bigfatgamers.com (Big Fat Gamers)</managingEditor>
	<copyright>Big Fat Gamers</copyright>
	<itunes:subtitle>BFGCast Eat. Play. Eat Some More.</itunes:subtitle>
	<itunes:keywords>games,podcast,comedy,ps3,xbox,pc,wii,big,fat,gamers</itunes:keywords>
	<image>
		<title>Big Fat Gamers Podcast</title>
		<url>http://bigfatgamers.com/wp-admin/images/bfgcast.jpg</url>
		<link>http://bigfatgamers.com</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
	<itunes:category text="Comedy" />
		<item>
		<title>BFGCast 4</title>
		<link>http://bigfatgamers.com/?p=1984</link>
		<comments>http://bigfatgamers.com/?p=1984#comments</comments>
		<pubDate>Thu, 26 Aug 2010 02:20:20 +0000</pubDate>
		<dc:creator>Deano</dc:creator>
				<category><![CDATA[BFGCast]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast News]]></category>

		<guid isPermaLink="false">http://bigfatgamers.com/?p=1984</guid>
		<description><![CDATA[This weeks cast features a special guest, Kozard. If you don&#8217;t know him i&#8217;ll put it in simple terms, he pays for this. He was an x-podcaster back in first generation BFG days, who phoned me on recording day and said he would like to feature. So we hauled him in and got down to business, talking about things like..which shooter we thought was best and then some portal two hype followed by some Top Gun slagging. Afterwards we thought it would be nice to see what Kozard&#8217;s been up to lately and have his take on gaming. Enjoy.]]></description>
			<content:encoded><![CDATA[<p>This weeks cast features a special guest, Kozard.  If you don&#8217;t know him i&#8217;ll put it in simple terms, he pays for this.  He was an x-podcaster back in first generation BFG days, who phoned me on recording day and said he would like to feature.  So we hauled him in and got down to business, talking about things like..which shooter we thought was best and then some portal two hype followed by some Top Gun slagging. Afterwards we thought it would be nice to see what Kozard&#8217;s been up to lately and have his take on gaming.</p>
<p>Enjoy.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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			<itunes:subtitle>This weeks cast features a special guest, Kozard.  If you don&#039;t know him i&#039;ll put it in simple terms, he pays for this.  He was an x-podcaster back in first generation BFG days, who phoned me on recording day and said he would like to feature.</itunes:subtitle>
		<itunes:summary>This weeks cast features a special guest, Kozard.  If you don&#039;t know him i&#039;ll put it in simple terms, he pays for this.  He was an x-podcaster back in first generation BFG days, who phoned me on recording day and said he would like to feature.  So we hauled him in and got down to business, talking about things like..which shooter we thought was best and then some portal two hype followed by some Top Gun slagging. Afterwards we thought it would be nice to see what Kozard&#039;s been up to lately and have his take on gaming.

Enjoy.</itunes:summary>
		<itunes:author>Big Fat Gamers</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>45:39</itunes:duration>
	</item>
		<item>
		<title>BFGCast 3</title>
		<link>http://bigfatgamers.com/?p=1605</link>
		<comments>http://bigfatgamers.com/?p=1605#comments</comments>
		<pubDate>Fri, 20 Aug 2010 00:28:24 +0000</pubDate>
		<dc:creator>Deano</dc:creator>
				<category><![CDATA[BFGCast]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast News]]></category>

		<guid isPermaLink="false">http://bigfatgamers.com/?p=1605</guid>
		<description><![CDATA[Waaaayhaaaay! Number 3!  Well what to say&#8230;well first off i was a boring bastard so Panda took the lead on this one, we talk about motion sensors for the Xbox, PS3 etc&#8230; then as per usual i had some site news to go through.. so we got that out the way and discussed this weeks gaming headlines. Again, i hope you enjoy it as much as we did recording it.  Jingles website as promised.  RadioJinglesVIP]]></description>
			<content:encoded><![CDATA[<p>Waaaayhaaaay! Number 3!  Well what to say&#8230;well first off i was a boring bastard so Panda took the lead on this one, we talk about motion sensors for the Xbox, PS3 etc&#8230; then as per usual i had some site news to go through.. so we got that out the way and discussed this weeks gaming headlines.</p>
<p>Again, i hope you enjoy it as much as we did recording it.  Jingles website as promised.  <a href="http://www.radiojinglesvip.com" target="_blank">RadioJinglesVIP</a></p>
]]></content:encoded>
			<wfw:commentRss>http://bigfatgamers.com/?feed=rss2&amp;p=1605</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Waaaayhaaaay! Number 3!  Well what to say...well first off i was a boring bastard so Panda took the lead on this one, we talk about motion sensors for the Xbox, PS3 etc... then as per usual i had some site news to go through..</itunes:subtitle>
		<itunes:summary>Waaaayhaaaay! Number 3!  Well what to say...well first off i was a boring bastard so Panda took the lead on this one, we talk about motion sensors for the Xbox, PS3 etc... then as per usual i had some site news to go through.. so we got that out the way and discussed this weeks gaming headlines.

Again, i hope you enjoy it as much as we did recording it.  Jingles website as promised.  RadioJinglesVIP (http://www.radiojinglesvip.com)</itunes:summary>
		<itunes:author>Big Fat Gamers</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>37:35</itunes:duration>
	</item>
		<item>
		<title>BFGCast 2</title>
		<link>http://bigfatgamers.com/?p=1082</link>
		<comments>http://bigfatgamers.com/?p=1082#comments</comments>
		<pubDate>Fri, 13 Aug 2010 01:24:38 +0000</pubDate>
		<dc:creator>Deano</dc:creator>
				<category><![CDATA[BFGCast]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast News]]></category>

		<guid isPermaLink="false">http://bigfatgamers.com/?p=1082</guid>
		<description><![CDATA[Hi guys, sorry for the delay of the delay.  Had to see a man about a dog.  Heres episode two, the main features of this episode are a chat about Mafia II&#8217;s demo and a little CoD bashing followed by a healthy bit of my usual moaning and some interesting conversations.. and a little chit chat about the new look and forums. Minor issue with the intro syncing to the cast itself, will be sorted for next episode. As always i hope you enjoy it.]]></description>
			<content:encoded><![CDATA[<p>Hi guys, sorry for the delay of the delay.  Had to see a man about a dog.  Heres episode two, the main features of this episode are a chat about Mafia II&#8217;s demo and a little CoD bashing followed by a healthy bit of my usual moaning and some interesting conversations.. and a little chit chat about the new look and forums.</p>
<p>Minor issue with the intro syncing to the cast itself, will be sorted for next episode.</p>
<p>As always i hope you enjoy it.</p>
]]></content:encoded>
			<wfw:commentRss>http://bigfatgamers.com/?feed=rss2&amp;p=1082</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Hi guys, sorry for the delay of the delay.  Had to see a man about a dog.  Heres episode two, the main features of this episode are a chat about Mafia II&#039;s demo and a little CoD bashing followed by a healthy bit of my usual moaning and some interesting...</itunes:subtitle>
		<itunes:summary>Hi guys, sorry for the delay of the delay.  Had to see a man about a dog.  Heres episode two, the main features of this episode are a chat about Mafia II&#039;s demo and a little CoD bashing followed by a healthy bit of my usual moaning and some interesting conversations.. and a little chit chat about the new look and forums.

Minor issue with the intro syncing to the cast itself, will be sorted for next episode.

As always i hope you enjoy it.</itunes:summary>
		<itunes:author>Big Fat Gamers</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>37:59</itunes:duration>
	</item>
		<item>
		<title>BFG Cast 1</title>
		<link>http://bigfatgamers.com/?p=606</link>
		<comments>http://bigfatgamers.com/?p=606#comments</comments>
		<pubDate>Thu, 05 Aug 2010 17:53:39 +0000</pubDate>
		<dc:creator>Deano</dc:creator>
				<category><![CDATA[BFGCast]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast News]]></category>

		<guid isPermaLink="false">http://bigfatgamers.com/?p=606</guid>
		<description><![CDATA[In the first installment of BFGCast we talk about the games we have been playing and go a bit in depth, we then have our little rants and i sound like a miserable git followed by our little news time towards the end. Any issues email me,  Hope you enjoy.]]></description>
			<content:encoded><![CDATA[<p>In the first installment of BFGCast we talk about the games we have been playing and go a bit in depth, we then have our little rants and i sound like a miserable git followed by our little news time towards the end. Any issues email me,  Hope you enjoy.</p>
]]></content:encoded>
			<wfw:commentRss>http://bigfatgamers.com/?feed=rss2&amp;p=606</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>In the first installment of BFGCast we talk about the games we have been playing and go a bit in depth, we then have our little rants and i sound like a miserable git followed by our little news time towards the end. Any issues email me,  Hope you enjoy.</itunes:subtitle>
		<itunes:summary>In the first installment of BFGCast we talk about the games we have been playing and go a bit in depth, we then have our little rants and i sound like a miserable git followed by our little news time towards the end. Any issues email me,  Hope you enjoy.</itunes:summary>
		<itunes:author>Big Fat Gamers</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>34:31</itunes:duration>
	</item>
		<item>
		<title>Guild wars 2 update:</title>
		<link>http://bigfatgamers.com/?p=307</link>
		<comments>http://bigfatgamers.com/?p=307#comments</comments>
		<pubDate>Wed, 14 Jul 2010 19:24:21 +0000</pubDate>
		<dc:creator>Panda</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC News]]></category>

		<guid isPermaLink="false">http://bigfatgamers.com/?p=307</guid>
		<description><![CDATA[&#8220;Good dog! Hold the enemy down while i shoot them! you get a biscuit&#8221; The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. More after the jump&#8230; source: Guildwars2.com A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow.With a stable of pets at his command, a ranger can adapt to his opponents&#8217; strengths and weaknesses. A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets&#8217; base health, armor, and damage are based on the level of the player that owns them. Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics. Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as &#8220;attack,&#8221; &#8220;heel,&#8221; and &#8220;stay.&#8221; Rangers have a number of special skill types: Traps&#8211;Traps are utility skills that can be placed at a ranger&#8217;s current location. When an enemy enters a trap, it is triggered. For example, Spike Trap will cripple and bleed enemies that pass through it. A trap can remain active as long as the ranger chooses to remain close to it. A ranger can only have one of each trap type out at any given time. Spirits&#8211;A spirit skill summons a nature spirit that influences the area around it. For example, Sun Spirit applies additional fire damage to allied attacks inside its influence. A spirit stays out for a short period of time and goes away if the ranger wanders too far away from it. Spirits can be attacked by enemies and removed from the battle. A ranger can only have one of each type of spirit out at any given time. Skills Mechanics Weapons A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are: Main Hand: Sword, Axe Off Hand: Axe, Dagger, Torch, Warhorn Two-Handed: Greatsword, Longbow, Shortbow Pets A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets&#8217; abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger&#8217;s...]]></description>
			<content:encoded><![CDATA[<p><a href="http://bigfatgamers.com/wp-content/uploads/2010/07/hero-ranger.jpg"><img class="alignnone size-medium wp-image-308" title="hero-ranger" src="http://bigfatgamers.com/wp-content/uploads/2010/07/hero-ranger-300x176.jpg" alt="" width="300" height="176" /></a></p>
<p>&#8220;Good dog! Hold the enemy down while i shoot them! you get a biscuit&#8221;</p>
<p>The ranger is a jack-of-all-trades and a master of them all as well,  relying on his keen eye, steady hand, or the power of nature itself. More after the jump&#8230;<span id="more-307"></span></p>
<p><span style="color: #ff6600;"><strong>source:</strong></span> <a href="http://www.guildwars2.com/en/the-game/professions/ranger/">Guildwars2.com</a></p>
<p>A  master of ranged combat, the ranger is capable of striking unwitting  foes from a distance with his bow.With a stable of pets at his command,  a ranger can adapt to his opponents&#8217; strengths and weaknesses.</p>
<p>A ranger is accompanied by his pet, a loyal animal companion. Rangers  charm pets and then bond with them. A ranger can have up to three pets  at his call, but generally speaking, only one pet can be active at any  time. Pets&#8217; base health, armor, and damage are based on the level of the  player that owns them.</p>
<p>Pets are charmed by interacting with juvenile versions of the species  you want to charm. There are a variety of Tyrian species that can be  charmed, including bears, moas, devourers, and sharks. As you adventure  with a pet, it evolves to become more unique and eventually allows you  to give it abilities that compliment your tactics.</p>
<p>Rather than manage a unique resource in combat, a ranger will manage  his pet, assigning them a behavior from aggressive to passive. A ranger  can also manage his pet by giving commands such as &#8220;attack,&#8221; &#8220;heel,&#8221; and  &#8220;stay.&#8221;</p>
<p>Rangers have a number of special skill types:</p>
<p><strong>Traps</strong>&#8211;Traps are utility skills that can be placed  at a ranger&#8217;s current location. When an enemy enters a trap, it is  triggered. For example, Spike Trap will cripple and bleed enemies that  pass through it. A trap can remain active as long as the ranger chooses  to remain close to it. A ranger can only have one of each trap type out  at any given time.</p>
<p><strong>Spirits</strong>&#8211;A spirit skill summons a nature spirit that  influences the area around it. For example, Sun Spirit applies  additional fire damage to allied attacks inside its influence. A spirit  stays out for a short period of time and goes away if the ranger wanders  too far away from it. Spirits can be attacked by enemies and removed  from the battle. A ranger can only have one of each type of spirit out  at any given time.</p>
<div id="skills">
<h3>Skills</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="293" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&amp;video=http://download.guildwars2.com/skills/GW2_Ranger_Barrage.flv" /><embed type="application/x-shockwave-flash" width="520" height="293" src="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&amp;video=http://download.guildwars2.com/skills/GW2_Ranger_Barrage.flv" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
</div>
<h3><span style="text-decoration: underline;">Mechanics</span></h3>
<h4>Weapons</h4>
<p>A ranger is mostly a master of ranged weapons, however, he can use  sword or greatsword in melee combat. The ranger weapons are:</p>
<ul>
<li><strong>Main Hand:</strong> Sword, Axe</li>
<li><strong>Off Hand:</strong> Axe, Dagger, Torch, Warhorn</li>
<li><strong>Two-Handed:</strong> Greatsword, Longbow, Shortbow</li>
</ul>
<h4>Pets</h4>
<p>A ranger has three active pet slots. Outside of combat, or through  the use of utility skills, the ranger can swap their active pet. There  are 12 different types of pets, including some terrestrial (spiders),  some amphibious (lizards), and some aquatic (sharks). Within each type  there are subtypes that can influence pets&#8217; abilities. For example, a  polar bear might have an Icy Roar, while a brown bear might have a  Fearsome Roar.  A ranger&#8217;s pet gets its level from its master, which  determines their basic attack, armor, and health.</p>
<h4>Pet Evolution</h4>
<p>Pets have customization options. The first of these has to do with a  pet&#8217;s evolution level. Pets evolve up to 20 evolution levels. Each pet  type receives automatic bonuses at different evolution levels. For  bears, these bonuses might be increased health or increased damage. Pets  gain evolution points when the player gains XP while the pet is active.  At certain evolution levels, pets will unlock ability slots (up to 4  total). Ability slots can be filled from a list of active pet abilities  based on pet type.</p>
<h4>Pet Controls</h4>
<p>In addition to managing his skills, a ranger will be able to manage  his pet with limited commands and modes. This will be an interface  element for the ranger class. Here are some examples:</p>
<p><em><strong>Modes</strong></em>&#8211;Ongoing behavioral settings the  ranger can toggle.</p>
<ul>
<li><em>Aggressive</em>&#8211;Attack what I am attacking.</li>
<li><em>Defensive</em>&#8211;Attack enemies that attack me.</li>
<li><em>Passive</em>&#8211;Don&#8217;t attack.</li>
</ul>
<p><strong><em>Commands</em></strong>&#8211;Specific, direct commands that  execute right away.</p>
<ul>
<li><em>Attack</em>&#8211;Attack my target.</li>
<li><em>Heel</em>&#8211;Come to me.</li>
<li><em>Stay</em>&#8211;Do not move.</li>
</ul>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/bigfatgamers/download.guildwars2.com/skills/GW2_Ranger_Barrage.flv" length="178" type="video/x-flv" />
			<itunes:subtitle> - &quot;Good dog! Hold the enemy down while i shoot them! you get a biscuit&quot; - The ranger is a jack-of-all-trades and a master of them all as well,  relying on his keen eye, steady hand, or the power of nature itself. More after the jump...</itunes:subtitle>
		<itunes:summary>(http://bigfatgamers.com/wp-content/uploads/2010/07/hero-ranger-300x176.jpg)

&quot;Good dog! Hold the enemy down while i shoot them! you get a biscuit&quot;

The ranger is a jack-of-all-trades and a master of them all as well,  relying on his keen eye, steady hand, or the power of nature itself. More after the jump...

source: Guildwars2.com (http://www.guildwars2.com/en/the-game/professions/ranger/)

A  master of ranged combat, the ranger is capable of striking unwitting  foes from a distance with his bow.With a stable of pets at his command,  a ranger can adapt to his opponents&#039; strengths and weaknesses.

A ranger is accompanied by his pet, a loyal animal companion. Rangers  charm pets and then bond with them. A ranger can have up to three pets  at his call, but generally speaking, only one pet can be active at any  time. Pets&#039; base health, armor, and damage are based on the level of the  player that owns them.

Pets are charmed by interacting with juvenile versions of the species  you want to charm. There are a variety of Tyrian species that can be  charmed, including bears, moas, devourers, and sharks. As you adventure  with a pet, it evolves to become more unique and eventually allows you  to give it abilities that compliment your tactics.

Rather than manage a unique resource in combat, a ranger will manage  his pet, assigning them a behavior from aggressive to passive. A ranger  can also manage his pet by giving commands such as &quot;attack,&quot; &quot;heel,&quot; and  &quot;stay.&quot;

Rangers have a number of special skill types:

Traps--Traps are utility skills that can be placed  at a ranger&#039;s current location. When an enemy enters a trap, it is  triggered. For example, Spike Trap will cripple and bleed enemies that  pass through it. A trap can remain active as long as the ranger chooses  to remain close to it. A ranger can only have one of each trap type out  at any given time.

Spirits--A spirit skill summons a nature spirit that  influences the area around it. For example, Sun Spirit applies  additional fire damage to allied attacks inside its influence. A spirit  stays out for a short period of time and goes away if the ranger wanders  too far away from it. Spirits can be attacked by enemies and removed  from the battle. A ranger can only have one of each type of spirit out  at any given time.

Skills



Mechanics
Weapons
A ranger is mostly a master of ranged weapons, however, he can use  sword or greatsword in melee combat. The ranger weapons are:

	* Main Hand: Sword, Axe
	* Off Hand: Axe, Dagger, Torch, Warhorn
	* Two-Handed: Greatsword, Longbow, Shortbow

Pets
A ranger has three active pet slots. Outside of combat, or through  the use of utility skills, the ranger can swap their active pet. There  are 12 different types of pets, including some terrestrial (spiders),  some amphibious (lizards), and some aquatic (sharks). Within each type  there are subtypes that can influence pets&#039; abilities. For example, a  polar bear might have an Icy Roar, while a brown bear might have a  Fearsome Roar.  A ranger&#039;s pet gets its level from its master, which  determines their basic attack, armor, and health.
Pet Evolution
Pets have customization options. The first of these has to do with a  pet&#039;s evolution level. Pets evolve up to 20 evolution levels. Each pet  type receives automatic bonuses at different evolution levels. For  bears, these bonuses might be increased health or increased damage. Pets  gain evolution points when the player gains XP while the pet is active.  At certain evolution levels, pets will unlock ability slots (up to 4  total). Ability slots can be filled from a list of active pet abilities  based on pet type.
Pet Controls
In addition to managing his skills, a ranger will be able to manage  his pet with limited commands and modes. This will be an interface  element for the ranger class. Here are some examples:

Modes--Ongoing behavioral settings the  ranger can toggle.

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